Skybox Blending
Last updated
Last updated
Another feature of the plugin is the ability to switch and blend skyboxes.
Currently only support for cube skyboxes is implemented. In the next updates, the functionality will be expanded. Also, please let the author know your needs. Ultimately, the functionality of this component can be significantly expanded.
Open the Skybox Blending scene. It's in the Magic Lightmap Switcher ➞ Examples ➞ Scenes ➞ Skybox Blending folder.
Go to the Magic Lightmap Switcher ➞ Examples ➞ Scenes ➞ Skybox Blending ➞ Skyboxes folder. This folder contains two cube maps and a material with a skybox shader assigned.
Assign a material in the Skybox Material field in the Unity Lighting window.
Assign a "Morning Sky" cubemap to the material Cubemap field.
Set the X angle for the "Sun" light to 12, Color Tmperature to 3500 and save the preset in the manager window. Call it Morning.
Assign a "Midday Sky" cubemap to the material Cubemap field. Set the X angle for the "Sun" light to 70, Color Tmperature to 5500 and save the preset in the manager window. Call it Midday.
Start baking and storing. Once baked and stored, switch to the Switching/Blending tab and move the Global Blend slider. You will see how skyboxes change in real time.