MLS Preset Manager

The Preset Manager allows you to customize several different lighting states of the scene. You can add objects you want to customize and then be able to quickly switch between its or start baking automatically for all presets.

Controls

Main Window

Preset Scroll

In Minimized Mode

In Maximized Mode

Object types

You can control the settings of the following types of objects:

  • Game Objects - You can save object state. (on/off)

  • Light Sources - You have access to the Transform component settings and basic light source settings. The list of available settings will vary for different RP types and lights.

  • Bakery Lights and Light Meshes - Settings for Bakery lights. Light Meshes are controlled separately, the rest of the lights are edited along with the standard Unity light.

  • Custom Blendables - Custom Blendable settings. You have access to a list of all shared script parameters using Custom Blendable.

  • General Lighting Settings - Scene Environment, Fog and Skybox settings. (Built-In RP and URP only)

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