Introduction
Manual for v1.37 Lite and v1.2.1 Pro

Magic Lightmap Switcher is a Unity editor extension that will allow you to store baked lightmap data and then switch between its instantly or interpolate smoothly.
The following data is involved in switching and blending:
- Lightmaps 
- Lightprobes 
- Reflection probes 
- Light sources settings 
- Skybox texture 
- Scene fog settings 
- Any custom data such as post-processing settings, Volume component settings in SRP, or variable values of any of your script 
System features:
- Switching and blending all available baked data in the scene at runtime 
- Using shaders and multithreading for system operation, which allows you to maintain high performance 
- Support for multiple lighting scenarios for one scene 
- Automatic baking and storing process of lightmaps in turn order 
Integration:
- Magic Light Probes 
- Bakery GPU Lightmapper 
- This list will expand over time and according to users requests 
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