PRO Version Changelog
v 1.1.0 (current)
Bug Fixes:
Preset Manager: Fixed an error due to which the "_Tint" property of the skybox could not be assigned correctly.
Preset Manager: Fixed a bug where the Shadows Type property of the light source was reset to None.
Improvements:
Core: Added support for Texture2DArrays and TextureCubeArrays, which significantly saves FPS.
Core: Added support for Bakery Volumes (operation mode switches between Lightprobes and Bakery Volumes).
Lighting Scenario: Added options to disable blending cycle modules.
v 1.0.0 (current)
Bug Fixes:
Lighting Scenario: Fixed Events serialization errors.
Improvements:
Core: Added support for Bakery Shader Tweaks.
Core: Added support for Deferred mode in HDRP.
v 0.94.5b
Bug Fixes:
Core: Lighting Scenario events are reset after editor restart.
Improvements:
Core: Bakery RNM + SH for SRP added.
v 0.94.4b
Improvements:
Core: SRP 12 support added. (URP + HDRP)
v 0.94.3b
Bug Fixes:
Custom Blendable: Minor fixes.
Preset Manager: Game Objects settings reset during baking with Bakery.
Lightmap Data Storing: Fixed a bug due to which Terrain data was saved with errors.
Lighting Scenario: Fixed a bug that caused Events to work incorrectly.
Improvements:
Preset Manager: Added support for saving Environment Lighting settings.
Preset Manager: Added options to save light source shadow type (None/Hard/Soft) and Baked Shadow Angle.
v 0.94.2b
Bug Fixes:
Fixed a bug due to which, immediately after importing a package, an error occurred when determining the SRP version.
Fixed a bug due to which presets for Bakery Light Mesh worked incorrectly.
Improvements:
Added support for callbacks during blending.
Now the plugin can work in the lightmap switching only mode without the need for a shader patch.
v 0.94.1b
Bug Fixes:
Fixed a bug due to which it was not possible to correctly create a System Properties asset.
Fixed a bug due to which the building of the project failed.
v 0.94b
Bug Fixes:
Fixed a bug due to which preset data was reset during baking with Bakery.
Fixed a bug due to which the instance of the main component was not deleted after calling the "Clear All Data" option, which led to many errors.
Improvements:
Added support for callbacks during blending.
Now the plugin can work in the lightmap switching only mode without the need for a shader patch.
v 0.93b (current)
Bug Fixes:
Dynamic and static component on the same object caused "Null Reference Exeption" error
Deleted Custom Blendable objects cause errors in the preset manager
Terrain was incorrectly accounted for by the system
Fog settings are overwritten for all presets
Fixed other bugs in the preset manager
Fixed a bug when working with a few lighting scenarios
Missing light probes in the scene causes an error in UpdateOperationalData
An error occurred while rewriting a scenario asset if the previous option did not contain Reflection Probes
Fixed bug when working with meshes with multiple materials
Improvements:
New Stable Shader Patch System for SRP (Note! This item completely changes the principle of patching shaders for SRP. For the system to work properly, you need to completely uninstall the old version of the plugin and reload the editor and then execute the patch again)
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