> For the complete documentation index, see [llms.txt](https://motiongamesstudio.gitbook.io/magic-lightmap-switcher/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://motiongamesstudio.gitbook.io/magic-lightmap-switcher/development/pro-version-changelog.md).

# Changelog

## v2.0.3

### Bug Fixes:

* Core: Fixed the native copy code to support the latest versions of Mac OS
* Core: Fixed a bug that caused the Load Scenario On Start not work
* Runtime API: The signature of the constructor of the RuntimeAPI class has been changed

## v2.0.2

### Bug Fixes:

* Core: Fixed a bug that caused the build to fail due to missing a link to the Scene Manger
* Blending: Fixed the code that blocked the blending of Light Probes instead of Adaptive Probe Volumes
* Blending: Fixed a bug that caused memory leaks in Play Mode and in the build

### Changes:

* Lighting Scenario: Fixed the list of blending modules

## v2.0.1

### Bug Fixes:

* Core: Fixed a bug that caused the project build to fail
* Core: Correction of minor errors

## v2.0.0

A critical update that is not compatible with previous versions. It is strongly recommended to upgrade MLS to the latest version, as support for earlier versions has been discontinued.\
This update implements a conceptually new approach to implementing the tasks that the plugin should perform.

\
Main Changes

* Shader patch is no longer needed, now MLS works with any RP and shaders out of the box
* Performance has been significantly increased, now MLS consumes from 0.08 to 0.15ms on scenes of any size
* Presets now support any data, and setup has become much easier. You just need to start recording the preset and make the necessary changes to the scene, all changes will be automatically recorded. Presets also support any custom scripts and materials


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