API
Switching/Blending
BlendLightmapsCyclic()
public class CallLightmapBlending : MonoBehaviour
{
public StoredLightingScenario lightingScenario;
public float blendingLength;
private RuntimeAPI runtimeAPI;
void Start()
{
runtimeAPI = new RuntimeAPI();
}
void Update()
{
runtimeAPI.BlendLightmapsCyclic(blendingLength, lightingScenario);
}
}BlendLightmapsPingPong()
SwitchLightmap()
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