# API

Magic Lightmap Switcher provides a simple set of APIs for controlling scene lighting.&#x20;

## Switching/Blending

The **RuntimeAPI** class contains methods for switching and blending lightmaps. Each scene must have its own instance of this class.&#x20;

### BlendLightmapsCyclic()

Call **Blending.BlendLightmapsCyclic()** to start blending lightmaps cyclic in real time. This triggers a sequential transition between all lightmaps in the Lighting Scenario from the first to the last and then jumps back to the first.

| Parameter                           | Description                              |
| ----------------------------------- | ---------------------------------------- |
| **float** cycleLength               | Cycle time in seconds.                   |
| **StoredLightingScenario** scenario | The Lighting Scenario used for blending. |

Below is an example of a simple method call that starts the cyclic blending of lightmaps.

```
public class CallLightmapBlending : MonoBehaviour
{
    public StoredLightingScenario lightingScenario;
    public float blendingLength;

    private RuntimeAPI runtimeAPI;

    void Start()
    {
        runtimeAPI = new RuntimeAPI();
    }

    void Update()
    {
        runtimeAPI.BlendLightmapsCyclic(blendingLength, lightingScenario);
    }
}
```

### BlendLightmapsPingPong()

This method blend lightmaps in Lighting Scenario in a ping-pong style, i.e. from first to last and in reverse order. The parameters and calling code are exactly the same as those for **BlendLightmapsCyclic()**.

### SwitchLightmap()

To instantly switch lightmaps to a specific index in a scenario, call the **RuntimeAPI.SwitchLightmap()** method.

| Parameter                           | Description                                                                |
| ----------------------------------- | -------------------------------------------------------------------------- |
| **int** lightmapIndex               | The index of the lightmap in the blend queue of the scenario to switch to. |
| **StoredLightingScenario** scenario | The Lighting Scenario used for blending.                                   |

In the example below, the method is called on the **OnTriggerEnter()** event.

```
public class CallLightmapsSwitching : MonoBehaviour
{
    public StoredLightingScenario lightingScenario;
    public int lightmapIndex;

    private RuntimeAPI runtimeAPI;

    void Start()
    {
        runtimeAPI = new RuntimeAPI();
    }

    private void OnTriggerEnter(Collider other)
    {
        runtimeAPI.SwitchLightmap(lightmapIndex, lightingScenario);
    }
}
```


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