Magic Lightmap Switcher
  • Introduction
  • GETTING STARTED
    • Compatibility
    • General Settings
    • Quick Start
    • FAQ
  • Usage
    • Scenes Workflow
    • Custom Blendable
    • Skybox Blending
    • API
  • SYSTEM COMPONENTS
    • MLS Manager Window
    • MLS Preset Manager
    • MLS Light
    • MLS Static Renderer
    • MLS Dynamic Renderer
  • DEVELOPMENT
    • Latest LITE Version (1.37.3)
    • Latest PRO Version (1.2.1)
    • LITE Version Changelog
    • PRO Version Changelog
  • INTEGRATIONS
    • Bakery - GPU Lightmapper
    • Enviro - Sky and Weather
  • CONTACTS
  • DISCORD
  • TELEGRAM
  • TWITTER
  • EMAIL
  • FORUM THREAD
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On this page
  • Compatibility With Editor Versions
  • Platform Compatibility
  • Render Pipeline Compatibility
  • Built-In
  • Universal Render Pipeline (URP)
  • High Defenition Render Pipeline (HDRP)
  • Custom Shaders

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  1. GETTING STARTED

Compatibility

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Last updated 1 year ago

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Please note that the asset has two different versions.

version which only supports Built-In RP and version which supports Built-In + URP + HDRP.

The manual is identical for both versions.

Compatibility With Editor Versions

The plugin was developed on Unity 2019.4.21f1, so this version will be considered minimal.

Platform Compatibility

Tested platforms:

  • Windows

  • iOS

  • Web GL

  • Android

  • Oculus Quest 2

  • Swich

Render Pipeline Compatibility

Built-In

Rendering Mode

Supported Features

Forward Rendering

Fully Supported.

Deferred Rendering

At the moment, the plugin does not support blending and switching of deferred reflections for Built-In RP.

For reflections to work properly in Deferred Mode, go to graphics settings and set the "Deferred Reflections" option to "No Support" (Project Settings ➞ Graphics ➞ Buil-In Shader Settings)

After this action, a restart of the editor is required.

Universal Render Pipeline (URP)

Supported Versions - 7; 8; 9; 10; 11, 12, 13, 14

Rendering Mode

Supported Features

Forward Rendering

Fully Supported.

Deferred Rendering

Fully Supported.

High Defenition Render Pipeline (HDRP)

Supported Versions - 7; 8; 9; 10; 11, 12, 13, 14

Rendering Mode

Supported Features

Forward Rendering

Fully Supported.

Deferred Rendering

Fully Supported.

Custom Shaders

The asset will work with any custom shader, unless that shader uses its own GI lighting functions. If your shader calls on Unity's built-in functions to render lightmaps, reflection probes, lighting from light probes, and etc., then you don't need to worry. Everything will work by default.

For those using custom lighting features. Write to the developer on any support channel. It's pretty easy to add blending and switching support to your shaders.

Lite
Pro