Compatibility
Compatibility With Editor Versions
The plugin was developed on Unity 2019.4.21f1, so this version will be considered minimal.
Platform Compatibility
Tested platforms:
Windows
iOS
Web GL
Android
Oculus Quest 2
Swich
Render Pipeline Compatibility
Built-In
Rendering Mode
Supported Features
Forward Rendering
Fully Supported.
Deferred Rendering
At the moment, the plugin does not support blending and switching of deferred reflections for Built-In RP.
For reflections to work properly in Deferred Mode, go to graphics settings and set the "Deferred Reflections" option to "No Support" (Project Settings ➞ Graphics ➞ Buil-In Shader Settings)
After this action, a restart of the editor is required.
Universal Render Pipeline (URP)
Supported Versions - 7; 8; 9; 10; 11, 12, 13, 14
Rendering Mode
Supported Features
Forward Rendering
Fully Supported.
Deferred Rendering
Fully Supported.
High Defenition Render Pipeline (HDRP)
Supported Versions - 7; 8; 9; 10; 11, 12, 13, 14
Rendering Mode
Supported Features
Forward Rendering
Fully Supported.
Deferred Rendering
Fully Supported.
Custom Shaders
The asset will work with any custom shader, unless that shader uses its own GI lighting functions. If your shader calls on Unity's built-in functions to render lightmaps, reflection probes, lighting from light probes, and etc., then you don't need to worry. Everything will work by default.
For those using custom lighting features. Write to the developer on any support channel. It's pretty easy to add blending and switching support to your shaders.
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