Magic Lightmap Switcher
  • Introduction
  • GETTING STARTED
    • Compatibility
    • General Settings
    • Quick Start
    • FAQ
  • Usage
    • Scenes Workflow
    • Custom Blendable
    • Skybox Blending
    • API
  • SYSTEM COMPONENTS
    • MLS Manager Window
    • MLS Preset Manager
    • MLS Light
    • MLS Static Renderer
    • MLS Dynamic Renderer
  • DEVELOPMENT
    • Latest LITE Version (1.37.3)
    • Latest PRO Version (1.2.1)
    • LITE Version Changelog
    • PRO Version Changelog
  • INTEGRATIONS
    • Bakery - GPU Lightmapper
    • Enviro - Sky and Weather
  • CONTACTS
  • DISCORD
  • TELEGRAM
  • TWITTER
  • EMAIL
  • FORUM THREAD
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Introduction

Manual for v1.37 Lite and v1.2.1 Pro

NextCompatibility

Last updated 1 year ago

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Magic Lightmap Switcher is a Unity editor extension that will allow you to store baked lightmap data and then switch between its instantly or interpolate smoothly.

The following data is involved in switching and blending:

  • Lightmaps

  • Lightprobes

  • Reflection probes

  • Light sources settings

  • Skybox texture

  • Scene fog settings

  • Any custom data such as post-processing settings, Volume component settings in SRP, or variable values ​​of any of your script

System features:

  • Switching and blending all available baked data in the scene at runtime

  • Using shaders and multithreading for system operation, which allows you to maintain high performance

  • Support for multiple lighting scenarios for one scene

  • Automatic baking and storing process of lightmaps in turn order

Integration:

  • Magic Light Probes

  • Bakery GPU Lightmapper

  • This list will expand over time and according to users requests