Introduction
Manual for v1.37 Lite and v1.2.1 Pro
Last updated
Manual for v1.37 Lite and v1.2.1 Pro
Last updated
Magic Lightmap Switcher is a Unity editor extension that will allow you to store baked lightmap data and then switch between its instantly or interpolate smoothly.
The following data is involved in switching and blending:
Lightmaps
Lightprobes
Reflection probes
Light sources settings
Skybox texture
Scene fog settings
Any custom data such as post-processing settings, Volume component settings in SRP, or variable values of any of your script
System features:
Switching and blending all available baked data in the scene at runtime
Using shaders and multithreading for system operation, which allows you to maintain high performance
Support for multiple lighting scenarios for one scene
Automatic baking and storing process of lightmaps in turn order
Integration:
Magic Light Probes
Bakery GPU Lightmapper
This list will expand over time and according to users requests