> For the complete documentation index, see [llms.txt](https://motiongamesstudio.gitbook.io/magic-lightmap-switcher/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://motiongamesstudio.gitbook.io/magic-lightmap-switcher/getting-started/compatibility.md).

# Compatibility

The plugin was developed on **Unity 2021.3.3f1**, so this version will be considered minimal.

## Platform Compatibility

| Platform          | Render API            |                  Support                 |
| ----------------- | --------------------- | :--------------------------------------: |
| Windows           | D3D11, D3D12          |           :white\_check\_mark:           |
| macOS             | Metal                 |           :white\_check\_mark:           |
| Linux             | Vulkan                |           :white\_check\_mark:           |
| Linux             | OpenGL Core           | :white\_check\_mark: (uncompressed mode) |
| Steam Deck        | Vulkan                |           :white\_check\_mark:           |
| Android           | Vulkan, OpenGL ES 3.x | :white\_check\_mark: (uncompressed mode) |
| iOS               | Metal                 | :white\_check\_mark: (uncompressed mode) |
| PlayStation 4/5   | PSSL / GNMX           | :white\_check\_mark: (uncompressed mode) |
| Xbox One / Series | D3D12 (DirectX)       |           :white\_check\_mark:           |
| Nintendo Switch   | NVN (Vulkan-like)     | :white\_check\_mark: (uncompressed mode) |

{% hint style="info" %}
Uncompressed Mode - the plugin will work without support for real-time texture compression, which will require more RAM/VRAM.
{% endhint %}
